![]() A common strategy is to simply place a Carrier in an open space near an enemy’s base and have it tear the enemy’s production line to shreds while the main thrust of a ground attack hits the front of the opponent’s base. The enemy won’t be able to respond to this at all unless they have airborne anti-air units or a mobile ground-to-air unit (like Stalkers with Blink). The Interceptors are somewhat disposable, so a Carrier can stand back from the battle while the Interceptors tear units to shreds. The main strength of the Carrier is the fact that Interceptors have excellent range. Fully loaded with eight Interceptor the Carrier will do 80 damage with each pass. The Carrier has no offenses on its own, but it has the ability to build Interceptors, light attack craft which can hit both ground and air targets. The Carrier is a gigantic, hugely powerful late-game air unit which has been a signature Protoss unit since the original Starcraft came out. CarrierĪttack: Ground/Air 2x5 per Interceptor max 8 = 80 Damage. Be careful against Terran and scout frequently to make sure they’re not building a Ghost Academy. Ghosts are the number one enemy of the Archon, and a Terran player using Ghosts will be able to demolish a Protoss player using Archons just about every time. This is because they only have 10 hitpoints, so when their shield goes down they die almost instantly. ![]() While Archons are very powerful, their are hard countered by EMP. The Archon can attack air units, but the very short range makes this rarely useful. An attack of 25 isn’t bad, and armored units like Siege Tanks and Immortals don’t gain an attack bonus against an Archon. The Archon isn’t terrible against armored units, however. Terran players going heavy into Marines or Zerg players sticking with masses of Roaches and Zerglings are good examples. Given the Archon’s incredible shields, this makes the Archon a perfect response to an opponent who is trying to overwhelm a Protoss player with sheer numbers. Bio, the Archon is primarily good against biological units. Once created, the Archon becomes a radically different and deadly unit.Īs you can tell from the +10 vs. The Archon is formed by combining two Templars into one form. This guide will help you determine how to best use the Protoss forces while in competitive play online. One of their greatest strengths lies in their fleet, which boasts a variety of ships powerful enough to pound an enemy to atoms.The Protoss are a race which focuses on stronger individual units rather than swarms of smaller, less effective units. Nonetheless, the Protoss must rely on mobility and surprise to maximize their advantages without getting drawn into a battle of attrition. Individual Protoss warriors are unsurpassed in their skills, greatly enhanced by the combination of technology and formidable psionic strength. The Protoss have never been a prolific people and have traditionally bolstered their numbers with a variety of robotic war machines. Now new tactics and technologies are being brought to bear in the increasingly desperate battle against the Zerg, and ancient, terrible weapons the Protoss set aside long ago are being unleashed. However, the Zerg invasion of the Protoss homeworld of Aiur has brought the race to a crossroads: the Protoss must embrace change if they are to survive and prevail. The lesson has been a hard one for the Protoss, for their society is built around core philosophies that have been rigidly adhered to for over a thousand years. Their war with the Zerg has proved otherwise: even the most individually capable warrior cannot overcome such insurmountable numbers. ![]() With their highly advanced technology and potent psionic abilities, the Protoss once considered themselves the most powerful species in the galaxy. ![]()
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